This adventure location is one I can pretty much play straight for my sandbox. The only change I want to make is that there's no reason for the Red Wizard, Thegger Grynn, or the succubus to be involved. The village was simply overrun by humanoids led by Shorg and Gabulla.
The PCs get this adventure hook from Hadeshah, the cleric of Chauntea at Harvest House. She's very concerned about Estor, the caretaker of the shrine at Julkoun, and offers to repay the characters for their assistance with whatever healing aid they may require while in Daggerford. Sherlen Miller is also concerned about the loss of contact with Julkoun, and it may occur to the PCs that getting on the militia captain's good side could prove beneficial. The gratitude of these two NPCs should be of interest to the PCs if they plan to make Daggerford their base of operations for a while.
If our heroes are successful in Julkoun, they'll learn that many of the surviving villagers were taken as slaves to Firehammer Hold.
The PCs get this adventure hook from Hadeshah, the cleric of Chauntea at Harvest House. She's very concerned about Estor, the caretaker of the shrine at Julkoun, and offers to repay the characters for their assistance with whatever healing aid they may require while in Daggerford. Sherlen Miller is also concerned about the loss of contact with Julkoun, and it may occur to the PCs that getting on the militia captain's good side could prove beneficial. The gratitude of these two NPCs should be of interest to the PCs if they plan to make Daggerford their base of operations for a while.
If our heroes are successful in Julkoun, they'll learn that many of the surviving villagers were taken as slaves to Firehammer Hold.
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